INDEX / PROJECTS
Projects
Systems, simulations, and platforms I’ve helped design and build.
4 entries • order: newest → oldest
Real-Time Orbits: Building a Starlink Simulation in Unity
A real-time orbital simulation engine built in Unity and C#, modeling satellite motion, Earth rotation, and sunlight without any pre-baked animation.
Solo project2025
Aptora 360: Modernizing a VB6 Monolith into an API-First Platform
Led the technical and delivery transformation of a legacy VB6 ecosystem into an API-first platform with centralized identity, CI/CD, QA integration, and a Blazor-based web direction.
Lead Engineer & Scrum Master, Aptora2020–2023
Scheduling & Dispatch Engine for Field Technicians
Designed and implemented scheduling, dispatching, and real-time messaging workflows powering day-to-day operations for field service businesses.
Software Engineer, Aptora2020–2021
OASIS: Command & Control for CBRN Sensor Suites
Mission-critical software integrating multiple CBRN sensors into a unified command-and-control system for the U.S. Army’s NBCRV platform.
Software Engineer, MRIGlobal2018–2019