IAN CHAPIN
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INDEX / PROJECTS

Projects

Systems, simulations, and platforms I’ve helped design and build.

5 entries • order: newest → oldest

The ASCII Vortex: Building a Living Terminal from 10,000 Characters

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The animated character field on this site's homepage — a self-resampling grid with patterns as pure math, cursor physics, click ripples, and a sprite-atlas renderer to keep it fast.

Solo project — this website2025–2026

Real-Time Orbits: Building a Starlink Simulation in Unity

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A real-time orbital simulation engine built in Unity and C#, modeling satellite motion, Earth rotation, and sunlight without any pre-baked animation.

Solo project2025

Aptora 360: Modernizing a VB6 Monolith into an API-First Platform

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Led the technical and delivery transformation of a legacy VB6 ecosystem into an API-first platform with centralized identity, CI/CD, QA integration, and a Blazor-based web direction.

Lead Engineer & Scrum Master, Aptora2020–2023

Scheduling & Dispatch Engine for Field Technicians

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Designed and implemented scheduling, dispatching, and real-time messaging workflows powering day-to-day operations for field service businesses.

Software Engineer, Aptora2020–2021

OASIS: Command & Control for CBRN Sensor Suites

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Mission-critical software integrating multiple CBRN sensors into a unified command-and-control system for the U.S. Army’s NBCRV platform.

Software Engineer, MRIGlobal2018–2019

© 2026 Ian Chapin

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